What defines a great User Experience design? In one short sentence, it is “whether it simply works or it simply does not.” Many iPhone users are loyal to their devices simply because they feel that it works. While some pundits may bemoan using two hands and the ever-so-slight fragmentation that will inevitably occur due to the different resolutions between the 4.7″ and 5.5″ variants – it remains to be seen if it will be enough to topple the UX of iPhone. Perhaps a closer look should be paid on the exact feature that makes iPhone UX such a firm favorite among Apple users.
Why You’ll Buy The New iPhone 6′s New UX Design
The iPhone 6 has a 4.7-inch screen, and the iPhone 6 Plus, as it’s called, has a whopping 5.5-inch screen. But other than size, the improvements to Apple’s most popular product are incremental.
In fact, had Apple added all of the new features it announced Tuesday on the iPhone 6 and iPhone 6 Plus — an improved camera, faster chips, a thinner body, a new sensor, slightly improved battery life, some new video tools, and the ability for it to make mobile payments — and kept the screen size four inches, there wouldn’t be a compelling reason to upgrade.
In the case of Apple’s new iPhone, bigger is indeed better, and that alone may be reason for many to upgrade. Just don’t expect the other small advances to justify a new iPhone.
A UX Design Clouded with Abstract Features iPhone 6
Overall, it was rather hard to really notice any difference in responsiveness and overall UX Design as the iPhone 5s almost never stuttered or hesitated in my experience. The iPhone 6 similarly had no such issues when casually trying various features but a full review may show that this changes when used in real world situations. Unfortunately, many of the features that Apple has implemented in this latest iteration seem to follow the same pattern as they aren’t easily demonstrated. For example, seeing exactly what Apple means by dual domain pixels effectively requires a microscope to clearly see what Apple is talking about, and really seeing a difference in color shifting, along with improved maximum contrast requires a dark room with little stray light.
Forget UX Design, Think “Sold-out”
The iPhone 6 Plus has a 5.5-inch 1920 x 1080 resolution display, internal storage capacity up to 128GB, NFC with Apple Pay support, advanced A8 chip and M8 motion coprocessor, new 8 megapixel iSight camera with optical image stabilization (OIS), the TouchID button, and significantly increased battery life. Those on T-Mobile also now get WiFi Calling and VoLTE support, which were functions we have only seen on Android in the past. The specs are top notch and with iOS 8 powering the device we can rest assured performance will be solid. There are always a few things missing from every device and I was hoping to see wireless charging, waterproof capability, and infrared remote control support. These are niche desires, though, and the iPhone 6 Plus will easily appeal to the masses who might have went with a Note 4 or other large screen Android device if Apple did not go big. Apple already reports that the initial stock of all iPhone 6 Plus variations in the US have sold out. The iPhone 6 Plus is clearly the most expensive smartphone available today with full prices ranging from $749 to $949 and two-year contract subsidized prices ranging from $299 to $499. For those of us who use our smartphones daily as an essential tool, the cost is justified and UX will pay for itself.
Ugly UX Design and No Features Worth Talking About
I’m a huge Apple fan, but I have to admit it’s the ugliest ux design so far (at least, when they were announced). The iPhone 4 looked beautiful then, and in a way so did the 5, but the 6′s rear case is horrible. That thick antenna line especially with the Silver and Space Gray is just atrocious. Only the gold looks decent. I do like the curved sides though. The features weren’t anything to be excited about. As of now, I don’t think I can use Apple Pay in my country, but I hope it changes soon. People, like me, expect something revolutionary from Apple, and they didn’t deliver. It may be an unfair expectation, but the iPhone 6 won’t make me rush to the nearest Apple store just to get my hands on it.
A UX That Includes Tactile Feedback and Smell-Detector?
People would definitely say wow if it was running Android. iPhone 5 just didn’t have enough wow factor. I expected higher res & bigger screen, not just a taller one. The incremental camera advancements have also been lackluster. The 4S didn’t exactly help contrast the release either. For 6 to really make a big splash, they need enhancements across the board. All the little niggles fixed; UX Design feature enhancements for everyone.
What would make me say wow?
– Tactile display. If you can make that fuzzy icon FEEL fuzzy, I will definitely say wow.
– Smell detector. If my phone can detect & identify scents, I will definitely say wow.
– Regenerative battery. If my phone could recharge itself automatically using a combination of solar, kinetic charging and/or repurposing its own heat or ambient heat, I would definitely say wow.
Just a few if the many absurd yet wonderful things I want my phone to do!
Need a UX Design That Includes Tactile Feedback and Smell-Detector?
While buyers are already queuing in front of Apple stores for iPhone 6, some mobile application design teams, include FATbit Technologies, are bothered by the size factor. The back button dilemma – Apple is known for simplifying human-machine interaction but iPhone 6 seems to disagree. BACK button, one of the most important onscreen navigation buttons, will be harder to reach with the added screen size. Two-hand logic – Bigger the device, harder it is to fit in one hand. Better visual experience design – Watching Youtube videos and going through your holiday images will be more fun on the bigger screen. iOS8 with amazing features – As we already said, Apple is betting big on iOS8. Photos, Messaging, and Family Sharing features are tempting. Powerful camera – The word on the street is that the camera is going to be way better than the older versions. This means better clicks and selfies! While UX will surely be affected by size-tweaks, it still needs to be seen how Apple users & critics react to it. Being a team of iOS and Android app developers, we realize the importance of user experience in mobile applications and thus strives to share such UX insights with web readers.
A Lighter But Bigger UX design
The iPhone 6 is the thinnest iPhone ever made. At just 6.9mm, it makes the 7.6mm iPhone 5s sound positively fat, on paper at least. Stuff dot TV. Its softer, rounder edges look as if they’ll feel a lot more comfortable in the hands than the straight, sharp edges of the iPhone 5s. The power button has thankfully moved to the right hand side for easy access – a welcome change given the overall larger size of the device. Think of HTC One but a lighter and much thinner UX design.
How About Using a Mobile-First UX Design Approach for your Website
Mobile first is a design and user experience (UX) mindset that leads the UX process. For those unfamiliar with user experience, it is about mapping the needs of your users groups against the goals of your business, and creating user paths that drive engagement and action. Mobile first is a designing mindset. It is not that mobile is more important, but because mobile has the most restrictions, it makes sense to start with mobile and add to it for the full web site design.
An All-Time Fragmenetaion of UX Design on IOS with iPhone 6
With the release of the iPhone 6 and iPhone 6 Plus, Apple is again increasing the resolution of the phone, but doing so in a slightly less consistent manner. Both devices have a higher resolution than previous iPhones, but the iPhone 6 Plus has a higher resolution than the iPhone 6. Now of course, this is nowhere near the level of fragmentation across Android devices, and both versions of the iPhone 6 are almost certainly going to be a massive success. But this does introduce some concerns that developers will need to be mindful of to ensure an ideal user experience. Apple helps to some degree with their “Auto Layout” but it will be up to developers to ensure that the correct user experience is being provided for each device. Designers and developers are faced with significant decisions about how to present full functionality in two different packages. This helps to ensure the correct decisions are made in design and development and that a great product, with a great user experience, is the result.
Senior User Experience Analyst, Usability Sciences
A Special Japanese Aspect to UX Design Needs
Japanese response to the first version was not very positive, pointing out that the device lacked many features and functions.
Q. Can I change the battery by myself?
A. No, you can’t.
Q. Does it sync with Bluetooth devices?
A. No, it doesn’t.
“When technology delivers basic needs, user experience dominates” – Don Norman. User experience for every series of the iPhone is excellent. One good example is the iPhone retail packaging. Because Apple believes that user experience begins when the user opens the box, they designed not only the product, but the way it would be opened as well. The sophisticated user-experience design was the key to breaking the block for entering the Japanese mobile market. It was thought that mobile users in Japan would purchase devices based on their functionality, so Japanese people were thinking that the iPhone 5 would not be successful. The huge success of the iPhone 5 in Japan shows the importance of user-experience design over the number of functions and features in a product.
A Summary of UX Design of iPhone 6
Many want it – but many will not be able to afford it. But wait, many could not afford the iPhone 5 either – yet the UX design drew them so much that they bought it anyway. The question remains to be seen whether iPhone 6 will regain the ground and customers that it lost over the last couple of years due to having a smaller screen size and use its design to finally trump them and become a leader once again! From those who have used it, it is said to have the lightness of paper and the aesthetic beauty of the iPad Mini and the user experience that can only come from Apple. But the question is, are you sold?
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